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    Procedural Smoke & Fire for Blender
    • Resources
    • 4y
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    Completely procedural Smoke and Fire in Eevee
    • Artwork
    • 4y
    • 4
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    Nodegroups to ship with Blender 2.8x
    • Community
    • 4y
    • 6
Right Click Select IdeasSee all
    Purely visual Gizmo
    • User Interface
    • Open
    • 26   1
    • 1
    • 5y
    "New Empty Object" Option for Object Lists
    • User Interface
    • Open
    • 33   2
    • 9
    • 5y
    Let the GPU take over the last Tiles from CPU (combined rendering)
    • Rendering
    • Open
    • 24   0
    • 4
    • 7y
    Scatter Objects Tool
    • Modeling
    • Open
    • 22   2
    • 4
    • 7y
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Simon Storl-Schulke
3posts 14ideas 94likes 38views
  • Joined October 2017

Activity
  • simonstoschuliked
    a comment on "Idea: Add 'Microroughness' to Cycles Glossy Node"  4 y
  • simonstoschuliked
    a comment on "Idea: Cycles bi-directional path tracer"  4 y
  • simonstoschuliked
    a comment on "Idea: Frame number input on Image Sequence node"  4 y
  • simonstoschucommented
    a reply on "Idea: Fallof Node Rework"  4 y
  • simonstoschuliked
    a comment on "Idea: CAUSTICS"  4 y
  • simonstoschuliked
    a comment on "Idea: Cycles Render Proxy Support"  4 y
  • simonstoschuliked
    a comment on "Idea: Round Edge shader"  4 y
  • simonstoschucommented
    a comment on "Idea: Show ^ Hide Candy Cane Widget"  4 y
  • simonstoschucommented
    a comment on "Idea: Normal (Common) Mouse Button Control"  4 y
  • simonstoschucommented
    a comment on "Idea: Turn Off the 'Duplicate Window' event when you slide windows around"  4 y