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Procedural Smoke & Fire for Blender
Resources
4y
2
5
Completely procedural Smoke and Fire in Eevee
Artwork
4y
4
5
Nodegroups to ship with Blender 2.8x
Community
4y
6
Right Click Select Ideas
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Purely visual Gizmo
User Interface
Open
26
1
1
5y
"New Empty Object" Option for Object Lists
User Interface
Open
33
2
9
5y
Let the GPU take over the last Tiles from CPU (combined rendering)
Rendering
Open
24
0
4
7y
Scatter Objects Tool
Modeling
Open
22
2
4
7y
Simon Storl-Schulke
3
posts
14
ideas
94
likes
38
views
Joined October 2017
Activity
simonstoschu
liked
a comment on "Idea: Add 'Microroughness' to Cycles Glossy Node"
4 y
simonstoschu
liked
a comment on "Idea: Cycles bi-directional path tracer"
4 y
simonstoschu
liked
a comment on "Idea: Frame number input on Image Sequence node"
4 y
simonstoschu
commented
a reply on "Idea: Fallof Node Rework"
4 y
simonstoschu
liked
a comment on "Idea: CAUSTICS"
4 y
simonstoschu
liked
a comment on "Idea: Cycles Render Proxy Support"
4 y
simonstoschu
liked
a comment on "Idea: Round Edge shader"
4 y
simonstoschu
commented
a comment on "Idea: Show ^ Hide Candy Cane Widget"
4 y
simonstoschu
commented
a comment on "Idea: Normal (Common) Mouse Button Control"
4 y
simonstoschu
commented
a comment on "Idea: Turn Off the 'Duplicate Window' event when you slide windows around"
4 y